Updates

The following is the record of public game progress for February 3rd, 2010 through February 28th, 2010. As it was cataloged before progress reports were standardized, it is organized differently from the current format.

  • Archery ranges active in Kungesvald and Liidhaga, with targets of varying difficulty.
  • New items: fur, leather, and canvas gaiters; flint arrowheads, spearheads, sickle heads, arrows, spears, sickles, and knives; steel bolt heads and steel-tipped bolts; sharpened deer antlers, antler-tipped spears, antler handle panels, and antler-handled iron, steel, bone, and flint knives; ball-ended and curved ball-ended clubs; wood bead necklaces and bracelets; cowrie shell necklaces and bracelets; rope and leather carrying loops; fur hats; wooden and crude wooden tankards; wooden grips; iron sickle heads and iron sickles; fur, canvas, and bark quivers; solid bronze, iron, and steel crossbow bolts; drawplates; copper, silver, and gold wire; steel knives; iron and steel throwing knives.
  • New emotes: twirl, yowl, steeple.
  • More wilderness work, both adding to the map and writing more descriptions for tile types (esp. rivers, waterfalls, and rapids).
  • Bandages now actually appear in characters' hands and inventories when held, show degrading messages again, can be properly identified by their descriptors (used, somewhat used, etc.), and no longer appear as "in" people.
  • Adzes, crucibles, bar molds, and ingot molds added to the appropriate shops in Kungesvald and Liidhaga.
  • Straw and similar gettables added to Kungesvald thoroughfares. Wilderness-wise, strips of bark, moss, pebbles, and twigs were added to the appropriate terrains.
  • Shops in both cities adjusted to allow the purchase of partial goods (i.e. used loops of thread, iron bars, etc.) for appropriate prices.
  • More wiki work, most notably adding more information about Rekkuris and Salvation.


Back to Index